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Devlog
Submission to Pirate Software - Game Jam 14
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INCIDENT 370-B
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Devlog
Changelog Day 14
January 26, 2024
by
MayBeTall
* ui_accept no longer skips cutscenes * Menu navigation fixes * Remember current screen * Turn lights off slower * Add Exit To Menu option * Added rounds UI * Input mapping * Controller keybinds must...
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Changelog Day 13
January 25, 2024
by
MayBeTall
* Add CRT shader option * Center window on desktop when resizing to windowed mode * Hide key if intro cutscene is skipped * Skip splash screen * Add Pirate Software Game Jam splash screen * Fix contro...
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Changelog Day 12
January 24, 2024
by
MayBeTall
# Done # Intro (Menu) * Show pages of SCP-370 article * Shows full article * Slowly scrolls down # Intro (Game) * Scripted cutscene * Show player being walked to containment * Show player being asked...
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Day 11 Changelog
January 23, 2024
by
MayBeTall
AI need to clear the flag on hiding spots when they leave or die AI hiding spots need to be added Guns now reset when level restarts Infected AI have their health regen...
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Day 10 Changelog (late)
January 23, 2024
by
MayBeTall
Fix AI navigation? Fix AI crowds grouping up? Keep settings in local storage...
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Day 9 Changelog
January 22, 2024
by
MayBeTall
More monologue Music Hit sound Punch sound Gunshot sound Menu Settings...
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Day 8 Changelog
January 21, 2024
by
MayBeTall
Improved AI pathfinding Fixed gaps in tiles Remembered to update build number Added more NPCs Infection win condition raised to 40...
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"INCIDENT-370-B" Game Design Document
January 20, 2024
by
MayBeTall
INCIDENT-370-B Game Design Document Everything the (prototype) is meant to be. #### You don't want to know the scope creep I'm capable of. The Gist Player is an SCP-370-b, a variant of the SCP-370 inf...
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Day 7 Changelog
January 20, 2024
by
MayBeTall
Added lighting Added red emergency lights Added hurt animation Made AI more accurate with guns Made AI get closer with guns Adjust light textures One texture for each light radius AI Navigation bug fi...
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Day 6 Changelog
January 19, 2024
by
MayBeTall
V 6.1 Added transform animation for kills Added message system Polished game loop Adjusted light radius Changed guard AI to shoot from a further distance...
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Day 5 Stream Update
January 19, 2024
by
MayBeTall
V 0.53 Added Game Over Screen Added Reset on death Added Credits Screen Added Win Screen Added Transform animation...
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Day 5 (sneaky upodate)
January 19, 2024
by
MayBeTall
V 0.52 Made UI Better Changed window size Updated Guard sprite Guards enter fearless when they see light Adjusted resolution Changed light radius...
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Dasy 5 Changelog (sneaky early update)
January 19, 2024
by
MayBeTall
Changelog Made UI Better Changed window size Updated Guard sprite...
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Day 4 Changelog
January 18, 2024
by
MayBeTall
Changelog Added UI Player Kills now change Infection phase CharacterController Fox overlap Adjust Z index by Y position Drop weapon on death Only punch one target at a time Guns Bullets now appear eve...
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Cursed Hotfix
January 18, 2024
by
MayBeTall
Punch animation changed Punch animation speed reduced...
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Changelog Day 3
January 18, 2024
by
MayBeTall
Melee knockback Gun knockback Light and shadows Player Phase 1, 2 NPC Controller (no AI)...
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Changelog 2
January 17, 2024
by
MayBeTall
Blocked out level design 3 Zones Testing Chamber Containment Zone Office Zone Player can no longer fire weapon when holstered...
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Day 1 Changelog
January 16, 2024
by
MayBeTall
#changelog
Character Controller Collision with walls Commands Move(direction) Primary Attack Melee or gun Secondary Attack Melee Only Weapon Pickup Colliding with a weapon adds that weapon to inventory, if not a...
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