Day 7 Changelog


  • Added lighting
  • Added red emergency lights
  • Added hurt animation
  • Made AI more accurate with guns
  • Made AI get closer with guns
  • Adjust light textures
  • One texture for each light radius
  • AI Navigation bug fixed
  • Guards don't fire at each other
  • AI assigns blame better
  • Add VHS shader
  • Only infected turn to keys
  • Added Researchers
  • Infected will stand still for 4 seconds
  • Unless damaged, then immediately attack
  • Guards should target ANY d-class that damages anyone near them
  • Fix transforming units going into walls
  • Change resolution
  • AI no longer clump

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